
ShredEx
Feb 2024 - Aug 2024
what is ShredEx??
ShredEx is an open-world, third person platforming and racing game. play as Ed, a delivery robot about to be scrapped unless he can prove his worth to his boss. to survive, Ed must use his trusty hoverboard and deliver packages around the city before the timer runs out!
ShredEx was the final student project game I worked on during my game design program at Vancouver Film School. we had around 6 months to create the project and so we aimed to make an easy-to-learn gameplay loop with an emphasis on skill expression.
this project was made in unreal engine 5 and features a trick system including grind rails, airtime, and boost ramps. the game also features a score system with a multiplier based on tricks, deliveries, and efficiency.
links!
want to know more about my role?
who worked on this??
Jacob Helgren (Level Designer)
Adam Ramsay (Character Artist/Voice Actor)
Riley Embacher (Technical Artist/Programmer)
Karsten Drephal (Project Manager/Environment Artist/Level Designer)
Juan Pablo Gómez Guerra (Sound Design)
fun facts!
all around the map there are hidden props referencing other games our classmates were creating while we made ShredEx!
you used to be able to throw packages from a distance, however this feature had to be cut due to scope restraints
almost all the props in the world needed to be larger than their real-life counterparts due to the odd camera perspective you get from being on a floating hoverboard
we originally wanted an ending screen similar to Sonic Forces where Ed would give a thumbs up if he won or would explode if he lost
the gameplay, aesthetics, and overall vibe were heavily inspired by games like Crazy Taxi, Jet Set Radio, and Bomb Rush Cyberfunk with our goal being to emulate a fast-paced, y2k, arcade game
Ed was created and voiced by the same person! Adam Ramsay our character artist:D



















